|Basic Gear|| How Gear Works|
|Advanced Gear|| Transportation|
|Gear Options|| Gear Feats|
Mini Module: Inventing
Mini Module: Scavenging
Mini Module: Wealth
Weapons of various sorts are common for characters in almost any genre of gameplay. They range from melee weapons to ranged weapons like guns and bows and devices like shrink-rays, mind-control helmets and more. Characters who don’t have any offensive FX often rely on weapons to get the job done.
Note that the traits presented for these weapons are just suggestions: if the group believes that the weapons should be more or less powerful, then they should be allowed to construct the devices as they feel is most appropriate for their game. Constructing a weapon is just like constructing an FX, only that it is done with equipment points instead of character points.