FX Module | |
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How FX Work | FX Components FX Types Using FX Noticing FX Countering FX |
Creating FX | FX Descriptions FX Modifiers Extras Flaws FX Structures Creating FX |
Advancement | Improving and Adding FX |
SECONDARY EFFECT | +1/rank |
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An instant FX with this modifier affects the target once immediately (when the FX is used) and then affects the target again on the following round, on the same initiative count as the initial attack. Roll to overcome the target's resistance with the secondary effect, which is treated as lasting, meaning it occurs without any effort on the part of the attacker, even if the attacker is incapacitated or switches to a different Alternate FX or Variable FX configuration.
Secondary Effects don’t stack, so if you attack a target with your Secondary Effect on the round after a successful hit, it doesn’t affect the target twice; it simply delays the second FX for a round. You can attack the target with a different FX, however. So, for example, if you hit a target with a Secondary Effect Damage then, on the following round, hit with an Inflict attack, the target suffers both the Inflict and the Secondary Effect of the Damage.
Power Level Cap[]
Attack FX with the Secondary Effect extra do modestly increase the effectiveness of a character in combat. This extra counts as an additional 1 rank towards the attack FX's effect modifier.
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