Basic Combat | |
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The Basics | Combat Sequence Combat Statistics Zones on the Battlefield |
Actions in Combat | Actions Action Descriptions |
Conditions in Combat | Damage & Injury Combat Advantage |
Combat Options | Combat Feats Mini Module: Low-Combat Games Mini Module: Descriptor-Based Damage Mini Module: Realistic Healing |
IMPROVED GRAPPLE | Combat |
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Feats | |
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How Feats Work | Acquiring Feats |
Feat Descriptions | Feat Descriptions |
Advanced Options | Creating Feats Mini-Module: No Feats |
When using the Subdue action, you suffer no additional Penalty for trying to place your opponent in a hold, which means you may freely use the option under Subdue to force your opponent to make a skill check each round to escape.
If you have an FX with the Aura extra, it is triggered during after you successfully Subdue the enemy, and every round afterwards that you maintain Combat Advantage. The Aura triggers as an Interrupt at the start of your turn, before you take your normal actions.
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