D20 Advanced Wiki
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Action Module Basic Combat
The Basics Combat Sequence
Combat Statistics
Zones on the Battlefield
Actions in Combat Actions
Action Descriptions
Conditions in Combat Damage & Injury
Combat Advantage
Combat Options Combat Feats
Mini Module: Low-Combat Games
Mini Module: Descriptor-Based Damage
Mini Module: Realistic Healing


IMPROVED GRAPPLE Combat





Character Module Dark Feats
How Feats Work Acquiring Feats
Feat Descriptions Feat Descriptions
Advanced Options Creating Feats
Mini-Module: No Feats

When using the Subdue action, you suffer no additional Penalty for trying to place your opponent in a hold, which means you may freely use the option under Subdue to force your opponent to make a skill check each round to escape.

If you have an FX with the Aura extra, it is triggered during after you successfully Subdue the enemy, and every round afterwards that you maintain Combat Advantage. The Aura triggers as an Interrupt at the start of your turn, before you take your normal actions.

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