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Character Module Dark FX Module
How FX Work FX Components
FX Types
Using FX
Noticing FX
Countering FX
Creating FX FX Descriptions
FX Modifiers
Extras
Flaws
FX Structures
Creating FX
Advancement Improving and Adding FX


EXTENDED REACH Fixed +1





Your attack might project a short distance beyond your normal reach, or it may be a weapon with a long haft.

To activate this extra, spend a Move. Opponents you are Engaged in melee with must spend a Move to count as being Engaged in melee with you and eligible to make Touch Range attacks. You still count as being Engaged with your enemies and eligible for Touch Range attacks after paying one Move to activate this extra.