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Character Module Dark FX Module
How FX Work FX Components
FX Types
Using FX
Noticing FX
Countering FX
Creating FX FX Descriptions
FX Modifiers
Extras
Flaws
FX Structures
Creating FX
Advancement Improving and Adding FX


DISEASE +2/rank





Disease
This extra causes an Instant Duration FX to work like a disease. If you overcome the target's resistance, the target is infected, but the Disease FX does not work immediately. Instead, on the following day, the target makes a check with the same resistance. If that check fails, the FX occurs. If the check succeeds, there is no effect that day. The target makes another check each day. Two successful checks in a row eliminate the Disease FX from the target’s system; otherwise it continues to occur each day. The target cannot recover from the Disease FX until it is cured. A Healing FX can counter a Disease effect.