|The Basics|| Combat Sequence|
Zones on the Battlefield
|Actions in Combat|| Actions|
|Conditions in Combat|| Damage & Injury|
|Combat Options|| Combat Feats|
Mini Module: Low-Combat Games
Mini Module: Descriptor-Based Damage
Mini Module: Realistic Healing
|DEFLECT ARROWS||Combat, Ranked|
While attempting to Block a ranged Attack, you may accept 1 Penalty to your attack roll to block. If you still successfully block the attack, it instead targets an enemy you are Engaged in melee with, using your attack roll to block (with the penalty) as the new attack roll to hit that enemy. If the attack roll is high enough to block the attack, but insufficient to hit the enemy, the attack is still blocked, but does not hit the enemy. If you hit, roll for damage, using the attack's damage modifier to determine the result.
If you take this feat a second time, you may take 2 penalties to your attack roll to block and instead target foes at Close Range.
|How Feats Work||Acquiring Feats|
|Feat Descriptions||Feat Descriptions|
|Advanced Options|| Creating Feats|
Mini-Module: No Feats