D20 Advanced Wiki
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Character Module Dark FX Module
How FX Work FX Components
FX Types
Using FX
Noticing FX
Countering FX
Creating FX FX Descriptions
FX Modifiers
Extras
Flaws
FX Structures
Creating FX
Advancement Improving and Adding FX


ATTACK FX +0 or +1/rank





This extra applies to Personal Range FX, making them into attack FX. Examples include Shrinking and Teleport, creating attacks that cause a target to shrink or teleport away. Unlike most extras, the FX's cost does not change, although it does work differently.

The FX no longer works on you, so a Teleport Attack can't be used to teleport yourself. It affects one creature of any size or 100 lbs. of inanimate mass. You can increase affected mass with the Progression FX feat. The FX has Touch Range and requires one action and a Melee Attack check to touch the subject. Its ranged can be improved with the Increased Range extra. Its required action can be changed with the Action modifiers. The attack must overcome the character's resistances, determined when the FX is purchased. Generally Will resistance is the most appropriate.

You must define reasonably common defenses that negate an Attack FX entirely, such as force fields or the ability to teleport blocking a Teleport Attack. You control the FX, and maintain it, if it has a duration longer than instant.

If you want both versions of an Attack FX, such as being able to Teleport yourself and Teleport others as an attack, take both as configurations of an Array structure. For the ability to use both options simultaneously (to teleport a target and yourself at the same time, for example) apply a +1/rank.

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